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We put a lot of hard work and resources into the design and implementation of mounted combat, but we're happy to say that it was totally worth it. Mounted combat adds another layer to Darkfall's unique real-time combat experience. We are also working on balancing possible charge bonuses, and a mounted pushing advantage versus characters on foot. The player must dismount to use ranged attacks using them while mounted is under consideration for balancing issues. At the moment, mounted combat is limited to melee weapon strikes along with the mount's own attacks. Drawbacks include lesser maneuverability for the mounted player, difficulty fighting and maneuvering on some terrain, as well as fewer attack options.
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The higher position and the movement speed make him harder to hit, and the mount will also attack the target along with the rider in static attacks. One of the schools is set by the player as the primary and the other side of the school, contains 4 skills / spells, and the ultimate, the most powerful in that school. The mount gives the rider several obvious advantages in combat. The new roles system introduced in Darkfall Unholy Wars requires the player to pick up a role, along with 2 schools from that specific role. Get it at this video, narrated by our Creative Manager. Cavalry and mounted units can be used for reconnaissance and scouting, in shock force tactics, frontal assaults and charges, flanking maneuvers, pursuit of scattered and fleeing enemies, in raiding and hit and run tactics, breaking through or going over enemy lines and formations- and much more. Please Watch in HD - Darkfall Unholy Wars: The Most Epic PvP MMORPG. Mounts can be used for transportation of players, transportation of goods, strategic and tactical mobility, as cover, and of course, for combat. Armored mounts and a taming skill are features which have been recently added. There are running and walking modes, and they can also jump and swim. Mounts will take damage, slowly regenerate their health, and can also be killed. Mounts can be stored safely after use, but they can be taken over if left unattended, or when the rider is killed. It feels great riding alongside of your friends, charging the enemy, mowing down a fleeing opponent, or unhorsing a rider and watching his mount run away without him. Something else that we like about mounts and mounted combat in Darkfall is the immersion and excitement they add to the game. Unfortunately, most MMOGs don't have mounts, or they've added mounts with very limited capabilities that don't go beyond transportation. One of the majorly requested and hoped for items as players of other games was horses many players had been asking for this feature from their favorite games for years. All races have a racial mount, which are as follow: However, these mounts may be stolen and ridden by other races too. There are several interesting mount variations for each racial mount type.ĭarkfall's basic racial mounts are crafted by players and can´t be bought of merchant NPCs.Įach race in the game has its own mount which can be "tamed" as a mount by a char of the same race that the mount is ment for. Darkfall features racial mounts for all the races.